It’s back! The long wait is over, testing is done, and it’s time to see what the new cars can do. Melbourne Australia is the venue for the opening round of the 2017 world championship – will Ferrari take the fight to Mercedes, will Red Bull shake things up, and will McLaren even finish? 


This popular venue contains many fast patches and some meaty corners, which under the new designs should be even more of a test for the drivers. The idea that Ferrari may threaten Mercedes was weakened a little by the practice runs – Hamilton was half a second quicker than Vettel (and interestingly, half a second up on Bottas too) – but none of the cars will yet be in their fastest configuration, so who knows? Key overtaking opportunities will probably be at turns 1 and 2, plus turn 3. Chances may also exist at turn 13 – the brave and the good might be able to find other chances elsewhere, though the new designs are expected to make overtaking more difficult. 

There are as yet a lot of unknowns heading into Sunday’s race. Let’s hope it’s a good, close-run, exciting contest! 

Back to F1 2017

I struggled to name this chapter. I couldn’t think of a coherent title that would fit the nature of it. In the end, I sort of kinda came up with something that vaguely makes sense. Bear with me here, as this chapter is somewhat disjointed.

I’d previously taken back two Divine Beasts and claimed the Master Sword. A brief foray toward the volcano proved fruitless, and a trip west yielded more, err, fruit. I managed to get to another couple of Towers and pick off a few more Shrines – including the Thunderball (not its real name) Shrine, which involved placing colour-coded balls into pedestals. A raft voyage to a distant island also took place – and I dare say this is where the game draws upon Survivor for this bit! The spirit of the Shrine stripped me bear of all my equipment – to complete the trial, I would have to place three orbs into three recepticles – my first attempt at this did not go too great. A great big Hinox (the giant Oblins dotted around) held one of the orbs – I actually managed to kill this one, but the orb seemingly vanished – so I was unable to proceed!

Returning to the mainland, I took off for the mountains near Hateno. I wanted to see about the spring of the Goddess that was meant to be up there. What I found was a corrupted dragon, and a spring. The dragon had been infected by the malice of Ganon, but a few choice moments spent gliding and shooting cleared this malady from this beautiful creature, and the spring was cleared – paving the way to a Shrine.

I also found yet another Shrine by slaying three Hinox within a small set of ponds – each one held an orb, and they were reasonably fun fights. From there, I headed west.

What was west? Well, this is where I finished off the Thunderball Shrine, and made it to the top of another Tower – and from there, I continued west. The Rito were in sight, as was their Divine Beast. This place was amazing. It is unsurprising, given their avian nature, that the Rito built their village in an upward spiral. Nor was it surprising to learn that the glider comes in handy here.

A young Rito had tried, in vain, to stop their Divine Beast from shooting Rito out of the sky. Reluctantly, he took my offer of help, and here began what has so far been the easiest of the Beasts so far. Using the glider and switching to the bow meant shooting out cannons with bomb arrows – and this managed to be pretty straight forward, proving to be the means of knocking out the Beast’s shields. Once aboard, the dungeon was once again pretty straight forward, with some puzzles involving freezing time, opening up wind tunnels, and the clever use of bombs and balls to unlock doors. Some platforms could be moved by angling the wings of this Beast to tip the main structure – as with the previous Beasts, this was key to getting everywhere.

Windblight Ganon was also pretty easy – the first attack involved blasting at me with a large energy cannon, which were easy to avoid. Once he’d fired off a few rounds, he’d tire, and a combo of bomb arrows and sword slashes weakend him, until his health was depleted and he’d unleash round two. This involved mini cannons that were pretty inaccurate – a few more arrows and sword strikes and this thing was toast.

The Rito Champion’s power? The ability to create an updraft anywhere, allowing for easier air travel. The Rito also gifted me a fine bow. Afterward I spoke to a few Rito, and discovered a new Shrine quest that I will go back to at some point (as I will with a few of them).

My next big mission was to head to the cold snowy peak that was just to the north of the Rito village. I’d purchased snow-weather clothing from the Rito, so I could freely traverse this otherwise treacherous mountain, and in the process uncovered (literally, for it was buried in ice) a Shrine. I was quietly pleased with myself for using flint and my firewood to melt the ice. Unfortunately this was a major test of combat, and I didn’t have the weapons to defeat this particular Guardian – I’ll have to go back to it eventually.

My Sheikah Sensor alerted me to the presence of another Shrine or two but I couldn’t actually find them. Leaving the snowy mountain, I quickly travelled to more familiar territory to the east of the peaks, and learned from an old man in a stable of a great canyon where a friend of his had likely perished. The map revealed a point of interest within the canyon – ruins of some kind – so I glided down to check it out. What waited for me was one of the more intense challenges I’ve faced so far.

By now, if you are also playing this game, you’ll be  familiar with the Guardians and how powerful they are. Well, imagine running a gauntlet of these things. With several of them (thankfully they were all immobile) targeting me and trying to blast me, there was nowhere to go where I was safe from all of them at once. My only option for proceeding deeper was to ride air currents, and to do so quickly. Rapidly gliding and falling appeared to upset their aim, and I only got hit once on my way through! Yay! At the end? A Shrine and a Goddess statue. I never want to do that again.

What was next? Well, the volcano remained a place I had yet to visit, and would have to visit if I were to find the final Divine Beast. Another exploratory venture into the region once again saw me forced back, so instead I went north, creeping around  the edge of the volcano and picking off a few bad guys here and there. What I found has potentially given me an ‘in’ to the volcano – fire-resistant lizards, cooked with ice-tail enemy parts, has yielded a new elixir that should get me closer. I haven’t put this to the test yet. Another few Shrines were also polished off – including a Goron challenge involving climbing a rock face within a time limit whilst gathering 100 rupees, and a Shrine perched on the top of a rather tall rock.

I pushed as far east as I could, which led me back to forests and grasslands, that reminded me of an autumn day. Another Shrine, a stable, and a curious spiralling arrangement in the water were all points of interest – the spiral ended with a receptacle for an orb, but no sign of an orb – a bit frustrating after the battles I had to go through to get there! Afterward, I headed up to an ancient and decrepit castle, surrounded by the purple goo that Ganon had spewed forth at some stage. A couple of aerial Guardians also floated around – so I had to be sneaky to get to the Tower above it. The sheer presence of the goo seemed to be a block at first, but the updraft power took me to the top, nice and easily.

This chapter ends with me stuck in a Shrine involving giant balls – more on that next time!

To Chapter 9

Back to Breath of the Wild

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I mean, come on people. This is where the surge to right-wing populism is heading. Donald Trump is the embodiment of what is wrong with this worrying trend, and he keeps demonstrating what this does – his latest move? Accusing Obama of spying on him, and implicating Britain, a long-time staunch ally of the US, of being involved.

What a complete moron. His bluster and his incompetence (and that of his administration, if his cronies are anything to go by) is going to be damaging for years to come, and we don’t yet know the extent of this. The only upside is that the Republican party will be taken down with him – and even that isn’t an upside, since for any system to work, the opposition needs to be strong. Trump is a short-term and long-term mess.

His notion that the UK (at the urging of US intelligence services no less) would spy on him is the latest in a string of stupid statements and ideas. Remarkably, his supporters are bedding down, and all I can ask is… how?! How can people repeatedly turn a blind eye to the lunacy that’s taking place in the US? Urgh, just talking about this idiot makes me angry. I wish he’d piss off!

I haven’t actually blogged properly for a little while. This occurred to me the other day, when I realised that over the past two weeks, The Legend of Zelda has dominated my site. Usually I’m discussing weird dreams, politics and the various strange events of my life. Let’s do a little of that here shall we?

Dreams

As usual my subconscious is a mysterious tour de force (or is that farce?). Last night I dreamed I was an Avenger, though I couldn’t figure if I was Spiderman or Iron Man. If I had to pick one to be, I’d be Iron Man, on account of his billions of dollars. Plus, I can’t really swing from building to building in my town.

I also had a very bewildering set of dreams last week, that I had planned to write about, but then went and completely forgot.

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Yeah, my bad. The annoying thing is, these dreams were a great showcase for my off the wall, quirky nature.

Strange Events

It might be me being completely paranoid, but every so often the house will creak and groan like someone is in a room that is in fact empty. We know the house was once lived in by an older lady (well, we think she was old). Could our domicile be haunted?!

Ok, probably not, but still…

Another strange quirk of coincidence – a colleague and I both happened to watch Jack Reacher last night, without communicating to each other about it beforehand. It was quite an enjoyable number as it happens, so my wife and I might sit down to watch the sequel at some point in the near future.

Other Stuff

Is it wrong for a 30-something man to be eagerly looking forward to the new Duck Tales series? If so, then I’m as wrong as a meerkat can be!

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Chapter 6 recounted some ongoing frustrations with the lack of outright progress, but a bit of resolve and a few tense moments later, I’ve managed to make three major leaps forward.

I’d just entered Ruta, the Divine Beast of the Zora. As before, you have to activate five terminals in order to unlock the final control terminal. Also as before, there are elements of the Beast you can control – specifically the trunk, which can be raised or lowered. The consequence of this is to direct water at different locations and spin a large waterwheel. The cryo power comes in handy here too – I used it to great effect to stop one particular wheel, which allowed me to access one of the terminals.

Within the larger wheel was another terminal, but this one was barred off. A ball on a slide rail would move up and down and when it made contact with the cage holding the terminal, the bars would raise – here, the stasis power was needed to hold the door open, quickly activate  the terminal, and get out again. It took me a little while to suss this one out.

Climbing the wheel (especially when rotating) allowed access to other levels of Ruta, and subsequently, other terminals – standing on the trunk as you raise and lower it made other areas accessible too – albeit I was rather cautious about raising it whilst on it – great care was needed to avoid falling!

Once all the terminals were activated, it was time to head to the central chamber – and awake the monster controlling the Beast. This time, it was Waterblight Ganon – and his attacks were two-fold. Up first, he would lunge at me with a giant spear – this was easily dodged or deflected, and I hacked at him until his health dropped to about half. At this point, things got tougher. The water level rose, save for four platforms, and he started hurling giant ice blocks at me. Once I had cleared these I got in a few more hits, and was then…

Well, then, I actually beat him. I had a few fire arrows, and despite questioning the wisdom of using them, they actually proved effective. Whether this was because he was weakened already, or because they were actually very powerful, but either way, I had slain Waterblight Ganon and claimed back a Divine Beast! The Zora Champion (I am hopeless with the names of these characters) rewarded me with a heart container, and a healing power. Upon returning to the Zora King, I was further rewarded with a trident. I do like freebies!

The Divine Beast then fired a beam into Hyrule Castle – a means of helping to subdue or weaken Calamity Ganon.

Buoyed by my success, I decided to pit my renewed confidence against Thunderblight Ganon – the fast electrical menace holding the Gerudo Divine Beast. Attempt number 3 to kill this thing… went much better than the previous two.

Maintaining a target lock and keeping my shield up meant his quick attack faltered, and he was momentarily drained by his effort – I broke his own shield and slashed at him until his health dipped to 50%, at which point, as with Waterblight Ganon, his attack changed. He flew into the air and dropped metal rods at me, which would become electrified and would them crumble. This was easy to avoid but I had no means of fighting back – until I realised I could use the magnet to hurl these rods back at him, which sent him crashing to the floor. From that point on the battle was a repeat of the earlier stage, and Thunderblight Ganon fell before me.

Urbosa (the Gerudo Champion) rewarded me – yet another heart container and the power to bring lightening down upon my enemies. Her Divine Beast also fired a beam at the Castle – and the Gerudo gave me a new shiny shield and scythe.

A brief trip north toward the volcano proved fruitless – you can only get so far before the air becomes hot enough to set you on fire. I will have to venture there eventually (the Goron Divine Beast lurks up there), but how to get there? With that particular path currently off limits, I headed west, first travelling to a Shrine – and from there, finding a new Shrine in the cold wilderness of the mountainous region to the north west. I think the Rito are here somewhere, and, to begin with at least, they might be easier to find than the Gorons.

A new travel point unlocked as a result of the latest Shrine, I headed back into more familiar territory, for a very specific reason…

The most rewarding event of this latest stage? That was still to come. I had been to enough Shrines to gain yet another heart container, which took me to 13. Feeling emboldened, I went back to Korok Forest, back to the Deku Tree, and back to the Master Sword. Would 13 hearts be the lucky number?

It was close. It was very close, but just as I thought I would fail, out came the Sword from its stone. It was mine.

However, as already alluded to more than once during this blog, things aren’t that simple. They are never that simple, not in a Zelda game. I took off on a brief adventure to the south-west (trying to reach another Tower – more on that in a mo), and whilst the Master Sword is pretty powerful, and appears to be unbreakable, it needs  recharge time if used too much. I don’t know if there’s a way to extend its maximum use time, but it needs to be used sparingly for the moment.

The Tower in question proved challenging to get to. The cliff face that greets you from the Gerudo Desert would have required more stamina than I had to scale, whilst going around the other way meant skirting with dangerous enemies – a great big Hinox (a giant Bokoblin) and a Yiga warrior. I managed to kill both – and a host of other baddies – on my way up to a snowy peak.

Poor ol’ Link was frozen stiff but eventually, the Gerudo Tower was reached – and wow – this was a big one. If I’d had to climb this from ground level… well, it would have been impossible. Fortunately, when I first reached it, I was high up, and was able to jump upon it from a great height. The accordion-playing Rito was up there, who played a song about arrows, the north-west light and a prize – I’ve yet to put any of his ideas to the test, but at some point would like to.

From there, I headed back to a lonely Shrine in the middle of the water near Hateno village, where I took on a beefed up Guardian and won – I’ve now completed around 40 or so Shrines.

So, where to go next? The volcano is currently unreachable, unless I find someone or something to help me survive the heat. It therefore seems like some exploring is in order, followed by the Rito?

On to Chapter 8

Back to Breath of the Wild

At this point, I am presently somewhat stymied by a few ‘barriers’, and am currently seeking the means to overcome them in the only way I know – but I’ll explain that shortly. At the conclusion of the last chapter I’d found the Zora domain, and as I began the latest installment of my quest, I was granted another memory, and given Zora armour that would allow me to scale waterfalls. I discovered that the Divine Beast giving the Zora so much trouble is a giant mechanical elephant that’s threatening to flood Hyrule, but before I can gain access to it, I’m going to need shock arrows – 20 of them.

This is where the first barrier comes in. I had to take on a monstrous centaur-type creature (that bears a resemblance to Ganon’s final form in The Ocarina of Time), and this thing is not going to go down easy. I tried several times to fight it, but between shock arrows and fast attacks, I just couldn’t beat it. Annoyed at this, I set about tracking down Shrines, so I could increase my heart containers, and claim the Master Sword. I figured that ten hearts would be a good point to try again.

Among the more interesting Shrines, there was one which involved using magnetism to turn a door into a ramp, and I went back and finally conquered another Shrine that involved metal boxes. A pair of fascinating Shrines sat upon either one of the Duelling Peaks – to solve one, you had to know the pattern from the other.

I took a stroll to the south, crossing Hyrule Bridge and discovering a glowing dragon in the process. I tamed a horse and stabled it – going with the name Shadowfax (a cookie if you get the reference). I also ventured into a jungle, and found a large dragon’s head statue, behind which was a Goddess statue that requested I bring a scale to her, in exchange for a prize.

What else happened? I bought some armour. I gave 10 crickets to the guy who needed them to impress a lady, and I took care of some sheep rustlers. I dealt with enough Shrines to get ten hearts, return to the Master Sword and… failed. It seems the requirement to lay your hands on it is quite a tough one.

Several travellers had told me of hidden riches inside Hyrule Castle, and of a hidden entrance to the north, so one of my exploratory forays took me here. The place hums with evil power, and my progress was somewhat muted – there were a few bits and pieces of note but nothing especially exciting.

An intriguing discovery was of a thunderstorm and a series of orbs – it’s hard to explain, but I’ll go back to it – eventually – and explain it then.

More exploring, more Shrines – including a labyrinth in the desert, and a beautiful challenge involving orbs and giant statues of Knights. This had a Lord of the Rings feel to it – the statues were huge, imposing and each one had a symbol on it. Basically, you had to match the symbol on the ball to the symbol on the statue. I also followed the swords of the Gerudo to another Shrine.

This is another reminder of the importance of exploration in this game. I happened upon the second labyrinth and the knights purely by looking for points of interest on the map.

Another discovery was of a seaside village, where I was able to buy enough shock arrows to go and confront Ruta – the elephant-shaped Divine Beast that’s been tormenting the Zora. Riding on the back of the Prince, I had to scale waterfalls to then take aim with shock arrows at four orbs on the things back, in order to disable it. From there, I would have to unravel the mystery of Ruta.

To Chapter 7

Back to Breath of the Wild

At this point, we’re starting to sink our teeth into the game – memories still linger of the earliest previews and the narrow window into Breath of the Wild we got last year – now that world has truly opened up. Be warned –  this is a mammoth post!

In chapter 4 we’d been set the task of finding an heirloom of the Gerudo, a headdress that can deflect electrical attacks from the Divine Beast that’s roaming the desert. In order to find this headdress, I had to seek out the Yiga clan (whom I had mistakenly referred to as the Riga earlier, and who are a corrupted band of Sheikah), at their hidden camp. This meant a sandseal ride up there, followed by a steady ascent up a hill into the heart of their territory, and engaging a few archers who kept using their powers to jump about the place – though they were ultimately dispatched without too much difficulty.

Once in the Yiga lair, I had to first uncover a hidden passage in a chamber filled with drapes that I had to burn down. After that, it was a simple matter of going in, and grabbing this headdress – right? Right?!

No. This is a Zelda game, and Zelda games are rarely as straight-forward as this. Cue one of the elements of gaming I tend to loathe – the ‘sneaky bit’. I spoke with a Gerudo prisoner (oddly, rescuing her didn’t seem to be an option) and was advised there were far too many guards to fight – but that I could use bananas (yes, seriously) to distract them. I got caught a couple of times and swiftly learned there was no way to fight my way out of this one. On the third attempt I successfully managed to use a combination of stealth and bananas(!) to bypass the guards and ended up in what looked like the personal chamber of one of the guards.

This is where the game once again showed off clever subtly. A pair of chests were embedded in the sandy floor – using my magnetism, I pulled them up and discovered that one of the walls of this chamber was also metallic – and could be swung open. Off I went, and encountered a boss fight – with the leader of the Yiga clan.

I expected this to be a lot tougher to be honest. Or maybe years spent playing Zelda games prepared me. Either way, big boss Yiga went down hard. His first attack involved throwing spiky balls at you – whilst he summoned them, he was protected behind a shield, but as he prepared to throw them, the shield vanished. Shooting him with an arrow led to the ball falling on him, and he was briefly vulnerable to hacking and slashing. Next, he floated into the middle of the arena (a giant pit that reminded me of the Sarlaac pit from Return of the Jedi) and created two balls, which span around him slowly, before throwing them too. I waited for one to be above him, then shot him again, and once again the ball landed on him, which had the effect of bouncing him back onto the sands, where more sword attacks weakened him.

His final move? A bigger ball, that he would wave at me in a manner akin to my magnetic power, so I used that, and sure enough, swung the ball back into him. Defeated, the boss proceeded to create an even bigger ball, as part of his bluster about how he would crush me – only for the ball to roll into him and send him down the pit. Heirloom retrieved, it was time to face my first Divine Beast.

First, a sandseal trip to reach it, and the young Gerudo chief accompanying me. She wore the headdress and this created a shield to prevent powerful electrical strikes from killing me – provided I stayed under the shield. She also handed over bomb arrows, which were vital in disabling the Beast’s feet and briefly stopping it. On my first effort, I slipped out from the shield just as the Beast attacked and was instantly killed. On attempt two, I was successful, and climbed aboard, into the belly of the Beast.

I guess you might say that this is the first dungeon I’ve encountered in the game, though it’s unlike any dungeon I’ve previously faced in a Zelda game. Once you reach a particular console you can rotate three interior sections of the Beast, and it’s through doing this that you eventually unlock new areas as you try to reach and activate several terminals. The purpose is to regain control over the Beast, and there’s not a particularly large quantity of enemies here – it’s more the level design that’s the challenge. I don’t mind admitting to a fair degree of trial and error here, but eventually I got through and activated all the terminals, before returning to the central chamber – where the master terminal rested.

Of course, it’s never that simple. Activating the main terminal released a powerful creature – a creation of Ganon’s, Thundershock Ganon (I think that was its name). I tried to fight this thing a couple of times, but its speed and power overwhelmed me every time. Thanks to the nature of this game, I can return to it later on (and I plan to), but first, I need upgrades, and to that end, set off scouring Hyrule for that very purpose.

I took a wander to the north of Hyrule Castle, trying to find a way into the Lost Woods (which you can’t paraglide into, sadly), which I learned from a stable is the home of the Master Sword (want!). I wound up going a lot further north than I’d planned, and found a fascinating Shrine in the guise of a maze, filled with powerful lizard creatures. Completing the maze allows you to enter the Shrine, and you get a prize for doing so, without having to deal with any further fun and games. I also had an encounter with another giant Bokoblin – and nearly killed the thing before a stray strike killed me! In what felt like a developing theme, I once again decided to deny this thing battle, instead seeking to strengthen myself.

The stable from earlier had also revealed something else – a man there told of great treasures inside Hyrule Castle, and a means of entering via a dock to the north. From elsewhere (I forget where) I’d heard of a secret passage to the east of the Castle – I don’t plan on fighting Ganon any time soon, but if there are weapons and items in the Castle that can be of use, then might it be worth a raid?

Another little bit to add – I inadvertently unlocked some more memories during my travels – it seems that Zelda felt like a failure, especially compared to Link and his own achievements with the Master Sword – and even more so once Ganon struck down Hyrule.

It has to be said that the Lost Woods in Breath of the Wild are a brilliant, atmospheric and slightly creepy take on a classic bit of Zelda lore. Take a wrong turn and a mysterious mist will quickly envelope you and send you back to the start of the forest – which is filled with trees with monstrous faces by the way. After more than one failed attempt to navigate the Woods, I did in the end find myself in Korok Forest – and there, nestled by the roots of the Great Deku Tree (yes, the Deku Tree), was it – the Master Sword!

Could I have it? No, no I couldn’t – the Sword requires a great deal of strength to wield, and I don’t have that – yet. Attempting to pull the Sword from its stone saps hearts – it’s apparent you need to complete more Shrines and build up your power before drawing the Sword. I did complete four Shrines within the Woods – and another on my way eastward, and then another – in Zora’s Domain.

Hang on – what was I  doing there? Well, during my trip east, I was accosted by a Zora – the first time I’ve met one up close – who got me to seek out the Zora Prince, who in turn asked me to journey to Zora’s Domain. This trip involved several enemies of various types, and this is also where this chapter ends – next time, will I be able to help the Zora? When will I return to the desert to deal with the Divine Beast there? And how many Shrines will it take to wield the Master Sword?

On to Chapter 6

Back to Breath of the Wild

 

On several occasions now, I have sparred with David Tee of Theology Archaeology. This occasion concerns an attack on science – and this is not the first time we have crossed swords on this issue. David has made several statements concerning his disdain for ‘secular science’, and it should come as no surprise that he doesn’t like the Theory of Evolution, nor the scientific methods that support it.

Here he is, responding to a post over on Age of Rocks – his posts will be in pink.

is a blatant and gross distortion of creationists’ views concerning our origins.  The author of that piece assumes far too much. For example he assumes that secular science has been charged with the duty of discovering our origins. It has not. He assumes that secular science has found and maintains the truth about our origins. It has not.He assumes that secular science is infallible when it comes to the information it uncovers. It isn’t.

He assumes that secular science or any science knows more than God does. It doesn’t. He assumes that evil plays no role in the work of secular scientists work, thinking and presentations, as well as those scientists who call themselves Christian. He would be in error. He assumes that secular science is an authority and has the final say on all matters of life. Again he errs.

Secular science is the blind leading the blind and that is the best thing we can say about that field of research. We include all those scientists,like Francis Collins, who claim to be Christian yet contradict God and his word by including evolutionary ideas and models in with God’s creative act.Those people are very misguided and deceived.

Previously David has got into great detail on the evils of science, whilst reaping the benefits of it – for example, he denounces pollution, but he is using a computer and the internet, powered by electricity, to make his posts. If science is so evil, why is he taking advantage of it? The truth is, science is neutral – the application of it can be good or bad. In this instance, no one is assuming science is infallible – but the evidence for our origins isn’t some evil conspiracy, but rather, the result of studying what the evidence is. To date, the Theory of Evolution has not been falsified, despite it being considered a falsifiable theory (namely, that for the theory to stand, it must stand complete, and is potentially vulnerable, yet it has passed every test). Why should we ignore the evidence in front of us, in favour of one interpretation of one religious document?

Nor of course, does science claim to have the final say on all matters of life. David is unfortunately rather fond of this particular Strawman.

The other important aspect that author assumes is that only those who do secular science can do rational and logical thought or are the only people who know anything. I am sure he is one of the group of anti-creationists who will say creationists lie when they disagree with the claims of secular scientists but they have to prove an actual lie has been told willingly.  Disagreeing with the results of secular science is not lying nor is honestly producing information one believes to be the truth. Sometimes people repeat information that they think is the truth because they were taught that information was true. That is not lying.

Anyone can do rational and logical thought. It’s through logic that we arrive at certain conclusions – factual observations about our world and the universe. It’s logical that we test theories and examine evidence. You don’t need to be a scientist to do this. You can in fact be very religious and still do these things.

However, creationists do manipulate evidence. Whether they do so intentionally or not depends on the individual, but it certainly happens. When there is so much evidence, readily available thanks to the internet, and creationists continue to repeat dismantled arguments – at that point, it can be reasonably assumed they are lying.

Then that author thinks that one has to be a scientist to rebut anything secular science declares.That s far from the truth for even an office assistant can know the truth because they listen to the God who did the actual creating over the fallible human who was not even an adviser to the creator of the universe, life and its development. The secular scientist is the one who does not know anything about our origins not the lowly uneducated believer of the Most High God.

In fact, it is smarter to be the latter than the former. It is rational and logical to be a believer in the one who did the actual creating than follow the one who rejects  him and his revelation.Making fun of those who believe God and the Bible is also not an intelligent, rational or logical move. That behavior only exposes the ignorance of the one who rejects God and his word. Science, any variety, is a lowly creation and not greater than the one who created it. Science was created by God so we would understand him more and learn about him. It was not created to usurp authority nor declare that God was or is wrong. Nor was it created to be  the authority or final word on all aspects of life.

Scientists tend to have studied long and hard in order to become scientists in their chosen fields. They have devoted their lives to learning, as the process of study continues long after they have completed their education. It’s the height of arrogance to assume these people know nothing, because they don’t follow one rigid interpretation of one religion.

Sadly, too many people,including those who claim to be Christian, have thrown God out of his own creation and try to do science on their own. All they have done is open the door to evil and let it destroy any truth science could uncover. You cannot throw the God of truth out and expect to come to the truth when you are influenced and led by the father of lies.

Secular science and scientists need to humble themselves and recognize that they are not the supreme being and acknowledge God as above them. Then they need to repent of their sins and get right with God so that science can be used correctly, leading people to the truth and to a greater understanding of God. Currently, science is being used to lead people to lies, to say God did things he did not say he did, and to distort the evidence we have to fit their humanistic views. Science is being misused and abused by those who reject God and that is wrong.

Scientists usually are humble. They don’t proclaim to know and understand everything. They don’t claim God doesn’t exist or that God didn’t create the universe. Who knows what the truth is? Maybe God created the universe billions of years ago? However, that’s an article of faith. If you have that faith, more power to you. Science is following where the evidence leads – if God put that evidence there, and yet it’s supposed to be misleading and we’re supposed to view the Bible as a literal document, why did God put deliberately put evidence in place to suggest otherwise?

The church is not against science especially when science gets things correct– like orbits and other factual members of the universe.It is against the lies of that secular science produces. Lies like Darwin’s theory of evolution, natural selection and other human alternatives to the truth of Genesis 1 and 2. Science does not belong in the affairs of our origins for that is not a mystery. We know where we came from, how it all came about and we do not need secular science meddling in what we already know to be the truth.

Secular science and its human alternatives bring confusion and confusion, as the Bible tells us, is not of God. This fact tells the believer to reject what unbelieving scientists say because they are disagreeing with God and the Bible. Anything that disagrees with God and the Bible are the ones in error. God does not lie and he does not make mistakes so we take God’s word over the word over those who ‘do science’. That is the right and Christian thing to do.

Why does the Bible take supremacy over other religious documents that also proclaim the truth about our origins? What makes the Bible flawless and such a good self-referencing document over the Qur’an for example? Or anything else for that matter? It seems to me that the only neutral, fair way to determine our origins is to turn to science.

 

Last time around I’d just headed south from the Great Plateau, having decided to do a bit of exploring. My overall direction – dictated by the landscape as much as anything else – took me south-west, but first, there was the Shrine I’d found – did I successfully complete it? Yes.

Freezing time, shooting orbs and opening doors was how the trial started – doing the same thing whilst Guardians took pot shots at me wasn’t so easy but I managed in the end, whilst next up came the challenge of carrying an orb whilst avoiding or stopping consistent laser beams and trying to run over treadmills. The trial had warned that timing was crucial – after a couple of goes and stopping time a few, err, times, I was able to tackle the trial.

I also had my first encounter with a Rigo – to start with, I spoke with a ‘traveller’ who, upon learning who I was, transformed into a masked figure that attacked me and used some sort of magical skill to teleport here and there – however, a few good hits from my halberd took him down without much effort.

In the trailers there were areas involving several rickety wooden platforms that been erected on the side of a rock face – this is what I now navigated, determined to get to the top. Along the way I killed a couple of Bokoblins (including one in its sleep – aren’t I evil?) and scaled my way up the rocks, avoiding several very large Bokoblins, though I did slay a couple of weird, floating/dancing enemies that were very similar to the ones I found dancing over the water in chapter 3 -the difference being that these guys were throwing fireballs rather than wielding electrical weapons. I had a few ice arrows so these things were easily dispatched, and before long I was arriving at a Tower.


Once again the depth to this game shone through. The mechanics are genius – the Tower was in the middle of a deadly bog, but there were several metal boxes lying around, so I was able to carefully build a path for myself. In front of the tower were large stone… well, tablets, except when I accidently flung a box into one, they fell like dominos – I had inadvertently made an easier path for myself. Reaching the top of the Tower, I unlocked a map of the desert – I was heading into Gerudo territory.

The beauty of this game knows no bounds. From the grassy plains and forests to the rock faces and beaches, and now the desert and its sands – Breath of the Wild may not have the raw performance of a PS4 or X-Box One behind it, but Nintendo have done magnificent things with the Switch (and I’m pretty sure the Wii U version looks very similar), and every now and then I have to pause and look at the scenery, admiring what I see.

As I drew nearer to the desert, I gazed out over the landscape and could see in the distance a city – and something else. Something terrifying. One of the four Divine Beasts, a huge mechanical creation that was surrounded by sandstorms. My wife remarked that it looked a lot like an AT-AT from Star Wars – sadly I don’t have a snowspeeder and can’t tie its legs together!

A bit of toing and froing took place next. I made my way from a trading post (where I bought several hydromelons – cooked up to form cooling food in the harsh sun) and marched over the sands to Gerudo Town. The Gerudo don’t let men (or voes as they call them) into their town, so I was turned away, but spoke to a guy who was on the look out for a man who had successfully disguised himself as a vai – or woman.

There was also another Shrine, right outside the walls of the city, which has already served as a useful travel point. This one was a test of mental attributes – using metal blocks and barrels to complete an electrical grid and open up doors, which led me to get an electric blade (which in turn was needed to complete the Shrine).

After learning that this mystery man was a merchant, I eventually tracked him down and purchased clothing to disguise myself – at the cost of 600(!) rupees. From there it was back to Gerudo Town and a brief exploration of the city, which contained a number of interesting foodstuffs and will be worth a more detailed examination later. To begin with though, I met with the chief, who swiftly saw through my disguise but recognised that the Sheikah Slate symbolises who I really am. She has asked me to retrieve an artefact that would allow me to get around the dangerous lightening bolts the Beast uses to keep people at bay – so this chapter ends with me preparing to head off and find this thing. From there, on to the Beast?



Chapter 5

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