I’ll start out by saying that I enjoyed this game. Mansion 3 (I’m too lazy to keep typing out the whole title) features a lot of familiar tropes from the first installment in the series (I can’t speak for 2 as I never played it), and adds some new layers and mechanics. Vacuuming up ghosts as you travel up a haunted hotel is quite fun, for the most part, with only one or two gripes around the controls holding the game back.
In addition to sucking up ghouls, Luigi can blow things away, summon dark light to reveal hidden doors and other items, and blast into the air to distract ghosts and evade traps. Perhaps the biggest development though, is via Goouigi. Yes, there is a green goo form of everyone’s second-favourite Mario brother. Along with all of Luigi’s regular abilities, Goouigi can squeeze through grates to reach areas Luigi simply cannot get to. You need this power – the game cannot be beaten without it.
Goouigi actually provides another service – I’m not sure whether it’s intentional, but sometimes he will distract bad guys, and is therefore useful as a punching bag.. He always regenerates too!
As per the norm with Nintendo, LM3 is full of little secrets and surprises. Exploration will yield reward, in the form of various gems, lots of money, and a better ranking when you beat the game. On that subject, it’s not an overly difficult challenge, aside from one or two boss fights, and even then, that’s more a matter of the controls. It’s not always easy to spin around to blind a ghost, whilst grappling with running around room, whilst aiming the suction cup can feel quite tedious. This is where the game loses points for me.
With a bit of time, it’s certainly possible to overcome the mild irritation afforded by the steering. By doing so, you get an enjoyable if easy experience, with a variety of enemies and puzzles. I have to give credit to the imagination of Nintendo for recycling this formula in a way that keeps it entertaining. 8/10.