With less than a month till I get my paws on the Nintendo Switch and Breath of the Wild (many thanks to my mum for helping to make this happen!), it is fair to say I am excited. This is the end of a journey that Nintendo set me on a few years ago, when the first tantalising details of Breath of the Wild first surfaced. Originally I had it in my head that I’d be playing the new Zelda game on the Wii U – but the Switch (formerly the NX) has superceded the Wii U for me. That said, the Nintendo fanboy in me is happy Breath of the Wild will be on both systems – the Switch’s grand bow will also be the Wii U’s swansong, and what an epic one it will be.

In anticipation of the new console and the game, and taking inspiration from this post here, I am taking a look at my favourite bosses from the Zelda games, and in time, I’ll be looking at my favourite Nintendo experiences with other games too. For now though, on to my most enjoyable boss fights! There’s no particular order here, in case you were wondering.

Whilst he’s not necessarily an enjoyable fight in every sense, he makes the list because of the utter satisfaction that comes with kicking his smug arrogant ass. You fight him several times during the course of the game, but when you finally put him down at the end, it feels enormously rewarding.

This battle is a riot. Giant spinning blades, a hulking great mechanical monstrosity and massive swords. Just plain good fun!

Blind is a great boss and she gets tougher the weaker she gets. It’s a case of moving quickly to avoid the increasing number of fireballs coming at you, and perhaps using items carefully to get in close and deliver damage.

Vaati’s final form is another fun boss, and the first of several final bosses in this list. Once you figure it out, he’s quite easy, but it’s always fun to take care of the final boss.

Phantom Ganon clues you in to the nature of the very final battle, but more importantly this fight keeps you on your toes and keeps you moving. Timing and judgement are crucial here.

The final fight between you and Ganon in The Wind Waker is a good old fashioned sword fight. What’s not to like?

After what feels like a long journey, to finally confront Ganon in A Link to the Past feels amazing. The thrill of defeating him for the first time is one I haven’t forgotten and whilst he isn’t the toughest boss, he provides a decent challenge.

Ganon’s final form from The Ocarina of Time is a brute who looks more intimidating than he actually is, but he marks the final part of an epic adventure and whilst not from my favourite Zelda game, it’s still a terrific feeling to complete it.

Ok, so I don’t know if I can claim that this next piece of artwork is legendary. That may – just about – be a step too far. Whilst it is no doubt going to be well-regarded in the annals of history, it is not quite to the standard of say, a Leonardo Da Vinci or a Michelangelo.

That said, given this was drawn entirely from memory, I am pretty pleased.

DSC_0004For some reason I can’t rotate the picture, but I’m pretty sure I’ve captured the essence of Link’s heroism. Right?





I can’t believe I missed marking the 30th anniversary of a gaming legend, especially one that I personally have invested a lot of time and heart into over the years. I can’t believe The Legend of Zelda is actually 30 – I really can’t!

The Zelda series has to be my all time favourite saga when it comes to video games. My opinions are bound to break ranks with other Zelda fans when it comes to certain titles, but I can honestly say I have found most of the games to be immersive adventures on a scale few other games can match, and a new Zelda game is something to be hotly anticipated in my house!

ZeldaNES(where it all began!)

My first taste of Zelda was with the SNES installment, A Link to the Past, which is still my favourite (as well as one of my all-time favourite games full-stop). It wasn’t as linear as current Zelda games, offering a semi-flexible approach to the order in which you tackled dungeons and challenges, and the depth to the game (especially when you stop to consider the technology it was made with) was astonishing. A Link to the Past is where my love of Zelda began, so I owe this game a debt of gratitude!

The original Zelda game is one I discovered a bit later on, and whilst I dare say it’s enjoyable, I have never quite gotten into it. The completely open-ended approach, and the numerous hidden caves, are a masterful touch, one that (if rumours are to be believed) the next Zelda game might be trying to emulate a little. The second Zelda installment, The Adventures of Link, is one I tried to get into, but just didn’t enjoy.

ZeldaSNES(completing A Link to the Past for the first time was a great feeling!)

Ocarina of Time (the first of two N64 offerings) is often rated by fans as the finest Zelda game, and it certainly is very good. The story is quite compelling, the game is great fun to play and it really does feel epic in scope. Whilst it is not the very best to me, it’s still great!

The sequel, Majora’s Mask, is another title held up as being a marvelous game, but to be honest, I didn’t really like it. I never got the whole time travel element, which frankly just confused me (nor was I thrilled with the mask element). I will admit, I didn’t really play this one that often, so maybe I need to revisit it and give it another chance.

ZeldaMajora(Majora’s Mask just baffled me)

For the Gamecube, Nintendo went for a completely different look for The Wind Waker, abandoning the slightly more grown up look of the games for a more cartoony approach. The appearance divided fans a little, but I didn’t mind it – in fact, I thought the game looked good. I would argue The Wind Waker has the toughest final boss of any Zelda game.

ZeldaWindWaker(too childish or beautifully rendered?)

Not to give the hand-held games short shrift, I will mention that Link’s Awakening (which I have never gotten around to completing) and The Minish Cap are both good games.

The Wii would see two Zelda titles – the launch title of Twilight Princess and Skyward Sword. Between the two, I prefer Skyward Sword, though the latter has some of the most frustrating (and in my view, unnecessary) tropes of any Zelda game (the Silent Realm sequences). Both games are quite beautiful, though Skyward Sword shows off the Motion Plus feature of the Wii Remote, allowing for more actually sword play. Both titles are, like all Zelda games, filled with dungeons, but both suffer from the problem modern Zelda games have – rigid, linear progression through the levels. It would be nice to have a little more control over how you face the dungeons and quests.

hookshot(Twilight Princess was pretty good!)

The Zelda games have left an indelible mark upon me. There is so much adventure to be had, across each and every game, and despite the problem of linear progress in the later games, there are still plenty of side quests and challenges to explore. I look forward to the next offering!